City Minibus Driver

City Minibus Driver

City Minibus Driver game invites you to be a driver in a crowded city. In career mode, you must take the passengers to the bus stops on the routes, on time. You will earn money after each successful mission. It is also possible to earn money in the minibus racing tournament. With the money you earn, you can buy faster and luxury minibuses from the garage. While the minibus is driving, the wheel may explode and the fuel may run out. Or minibus passengers may not like the minibus because it is too dirty. You will need to solve all like these problems as well. Because you will be a good driver!

Understanding City Minibus Driver

PLAYER 1
Move: "W,A,S,D" or (Arrow Keys, If playing single)
Look back: "B"
Fix bus's position: "R"
Handbrake: "SPACE"
Horn: "1,2,3"
Camere: "C"

PLAYER 2
Move: "ARROW KEYS"
Look back: "B"
Fix bus's position: "O"
Handbrake: "RIGHT-SHIFT"

Which game studio took on the project for this game?

The development company for this game is RHM Interactive.

What tools or languages make up the game's technical foundation?

The software engine selected to build this game is WebGL.

What genre best describes this game?

The game is listed under the Racing & Driving category.

What descriptors best represent this game?

The main keywords related to the game are 2players, 3d, bus, realistic.

Will this game run smoothly on mobile platforms?

City Minibus Driver works on both iOS and Android.

Who is the game primarily targeted towards in terms of gender?

Male would enjoy playing this game the most.

What is the age group recommendation for this game?

This game is suitable for all age groups, with a focus on Kids, Teens.

Does the game have any blood-related visuals?

Yes, City Minibus Driver contains references to blood.

Are there any aspects of the game that promote cruelty?

Yes, City Minibus Driver includes actions that could be considered cruel.

Is this game safe for children of all ages?

No, City Minibus Driver does not contain content suitable for kids.
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